An Interactive Sound Dystopia: Real-Time Audio Processing in NieR:Automata

eventNov 19, 2018

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In this 2018 GDC talk, PlatinumGames’ Shuji Kohata explains the spatial audio techniques used in NieR:Automata’s desolate landscapes and natural environments and the noise and retro effects used to augment its mechanical themes.

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An Interactive Sound Dystopia: Real-Time Audio Processing in NieR:Automata

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