A Fun Time in Which Some No-Good Game Developers May or May Not Discuss How We Made NieR:Automata
eventApr 3, 2018
In this 2018 GDC talk, PlatinumGames’ YOKO TARO, & game designer Takahisa Taura try to talk about the development of NieR:Automata, using their near-dead brains. It seems that they are thinking about taking a look back on the development of ’NieR:Automata’, and how they came together to create one of the most perverse experiences in video game history. From the captivating imaginings of YOKO TARO to the satisfying action-packed battles of PlatinumGames Inc., they discuss their design process and how they worked to bring the world of ’NieR:Automata’ to life is what they are saying they will do, but they may end up changing their minds and talking about what they have eaten in the US in detail for one full hour instead. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.